Everything's smoothed out, all the jumps, attacks, everything.
The game's even a bit easier to design, though i'm taking more care of it this time as far as gameplay matters.
Things you'd notice in an updated version:
Jumps are way smoother, they transition and control much better than before
Backgrounds are more detailed and now will go up and down as well as left and right
Game runs smoother and faster, even in medium - high quality
Players will collide with walls and floors in a much more reasonable manner (you won't ever slightly be inside a wall or floor, for example)
In general all graphics and effects look a bit better / more detailed
Many areas in each level are being revised to be either more fun, make more sense, look better, or run smoother.
HUD has been updated, there is no longer an invincibility in the game
Alcohol power ups now regenerate HP (Some enemies are harder to counter this, for example, the city guards in Sunloft have more HP and knock you back if you try to roll through them)
keys + and - will change quality as well as the interface tool
Canthos can now climb UP walls, (that's correct, you read that right, you are no longer limited in your wall climbing abilities!)
I'll be posting up a demo2 in my dumping grounds and linked to anybody who wants to give it a shot to compare it to the original demo in a few days. It'l just be the first level + first boss again, but you should notice a HUGE difference in gameplay!
kudos
cazok
Wow! Sounds great!
I'm pretty excited about those upgrades, seeing that most of the criticism on the demo was about the game physics and controls. Would love to try it out :P