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Xiphon
Casey McDonald @Xiphon

Age 38, Male

DEALING WITH PEOPLE

Boulder, CO

Joined on 5/11/04

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Comments

I think one of the most important things you need to do is to make the hit-boxes higher in comparison to the art. Because in the demo, your feet seem so deeply set in the ground!

this is true, but i've actually fixed that problem already through the help of someone else.

Right now i'm focusing on how collision works with walls and running physics.

I'll be working on jumping and all Y axis movement on saturday, most likely,

and I'm considering implementing a new method of grappling that will use the mouse to aim, which will also free up half the keyboard and you can completely controll canthos with WASD keys on the left side of the keyboard while using the mouse to interact with his advanced techniques. should be a better controll scheme.

That sounds better. For some strange reason I really can't wait for this game to come out.
The new grappling could be built upon for heaps of secret areas.
So with the new control scheme, will it be space to attack?

I'm really not completely sure. I'm going to have to try a few things, personally I've always liked CTRL, but if your right hand is always on the mouse, than that means your left hand has to controll all of Canthos' basic movements and attacks, so it might end up being something weired sounding like F, especially if WASD move the character around