I didn't think I was going to be laughing as hard as I was at this, it manages to take the same joke and do it several times without getting old, that's not only done very rarely but is incredibly hard to do.
Great work on this, I'm gonna recommend it to all my friends!
Hands down the best work in this is the FBF animation and character art. There's a lot of expression there.
Some of the environments seemed fairly basic with the exception of the ice cavern but with the animation style it's hard to get around that.
My biggest complaint is some of the humor in the first segment seemed a bit bland, it was based mostly on awkward pauses it seemed until things really got going.
The reference to beating shadow link with din's fire was pretty good, I dunno about everyone else but that was just the only way I could manage to beat that A-hole in the actual game.
Also, I feel like if you never played the games some of the humor might fall flat, but it worked for what it was.
I'd bitch about not getting to see the boss fight with the water boss (i forget the name, Morph something) but I can imagine with the amount of art going into it, (plus water tendrils being hard to animate in and of themselves) that such a thing would be nearly impossible to present without taking 3 years to animate it so I won't judge on that.
I do really like this, it was pretty enjoyable. I predicted the ending about halfway through but it was good either way. The expressions on the characters is what really makes it what it is
I actually really don't like most stick movies, as most of the time the art is always large solid color areas, just sort of side scrolling around with big thick black lines,
though this IS a stick movie though it stands out in my for a couple reasons.
One, the art is still very well detailed, it's pretty obvious what's going on and where the character is supposed to be at.
The other is that it's a very creative action sequence. This takes a lot of good work to put the character in a lot of places and across a few various gimmicks that keep you wondering what might happen next. The camera work is well thought out and there's a lot to see here.
I was intrigued by this video from the day you showed me the original animatic for it.
I'll still remember thinking about all the crazy ways you could animate plants growing, and than you said 'Oh i'm just gonna shape tween a lot of it" and i was like, "oh... well that's not exciting!!"
Still a very good piece of work though. I always particularly liked the outer space sequences. (and the individually animated parachute strings! GOOD GOD)
And as to the reviewers, i'm surprised, I read through the lot expecting more bible thumpers going nuts. Although the guy who said this movie was certainly a metephor for sex was pretty entertaining. I saved that review to look at again in later days!
Haha, yeah, he was a troll, but that was an entertaining review nonetheless! I remember you talking about your own interpretation of how to show/animate this overall idea; I think it'd be cool if you did it and see how different it is.
the flow behind your animation isn't bad. This flash at least keeps up a good rythm, once it gets going.
Things you'll want to steer clear of is long openings, the time it took to read out all the title stuff and flash the letters was almost as long as the rest of the cartoon, which isn't good. Things like that are going to get people to turn the flash off before it even really gets rolling.
Backgrounds are not to be seen directly, only the stick guys. and I had to put in a long intro because of the music. the part where the red stick man was dancing, that is when I put details in the background.
I usually wouldn't submit flash in newgrounds, but I need someone to critique my work.
But overall, I understand and will consider it. thank you.
you'll want to put a simple screen before the loader (the loader itself takes a bit to load and for some reason on my own computer it just shows a white screen for a few seconds. this happens sometimes and you need a pre-loader loader, just some kinda splash screen that most people won't see unless they have slower computers. if you leave it, people may think the flash is broken and vote 0)
Also, i noticed the game doesn't change much as it progresses, you could have different sorts of enemies spawn up in later levels, if it does do this, i apologize, i'm just in a hurry.
also, the difficulty may be ramping up fast enough. after a few minutes of gameplay it's not much harder than it was at the start
have to be fair though, the graphics could use work, and when you lose you should have the option to start again.
Also, you should set the terrain map (where you build the towers and all) to fit the grid a little better, so that it's easier to know where you can build, and you can build towers ontop of another.
Setting up a grid system where each tower has it's own square, that has a variable check inside of it to know if there's already a tower or not may solve that problem, unless it's totall intentional.
I think you could make some really good tower D games in the future if you keep at it. (i'm a sucker for tower games like this, ... lol)
I enjoyed it, though the difficulty ramp seems kinda strange, the machine guns seem to be the most useful but i didn't get to the further weapons either.
it's also very very noisy, you may wanna numb the sounds down a little, and add more SFX to things hitting buildings
All 63 flash Reviews
Rated 5 / 5 stars October 20, 2011
Some quality stuff here
I love the complete 180 this takes
Rated 5 / 5 stars June 22, 2011
The timing in this is amazing
I didn't think I was going to be laughing as hard as I was at this, it manages to take the same joke and do it several times without getting old, that's not only done very rarely but is incredibly hard to do.
Great work on this, I'm gonna recommend it to all my friends!
Rated 4.5 / 5 stars June 22, 2011
Pretty good
Hands down the best work in this is the FBF animation and character art. There's a lot of expression there.
Some of the environments seemed fairly basic with the exception of the ice cavern but with the animation style it's hard to get around that.
My biggest complaint is some of the humor in the first segment seemed a bit bland, it was based mostly on awkward pauses it seemed until things really got going.
The reference to beating shadow link with din's fire was pretty good, I dunno about everyone else but that was just the only way I could manage to beat that A-hole in the actual game.
Also, I feel like if you never played the games some of the humor might fall flat, but it worked for what it was.
I'd bitch about not getting to see the boss fight with the water boss (i forget the name, Morph something) but I can imagine with the amount of art going into it, (plus water tendrils being hard to animate in and of themselves) that such a thing would be nearly impossible to present without taking 3 years to animate it so I won't judge on that.
Overall great work!
Rated 4.5 / 5 stars June 21, 2011
Pretty stellar visually
I do really like this, it was pretty enjoyable. I predicted the ending about halfway through but it was good either way. The expressions on the characters is what really makes it what it is
Rated 4.5 / 5 stars June 7, 2010
stick movies!
I actually really don't like most stick movies, as most of the time the art is always large solid color areas, just sort of side scrolling around with big thick black lines,
though this IS a stick movie though it stands out in my for a couple reasons.
One, the art is still very well detailed, it's pretty obvious what's going on and where the character is supposed to be at.
The other is that it's a very creative action sequence. This takes a lot of good work to put the character in a lot of places and across a few various gimmicks that keep you wondering what might happen next. The camera work is well thought out and there's a lot to see here.
Rated 4.5 / 5 stars November 15, 2009
Well put together
But you already knew I thought that.
I was intrigued by this video from the day you showed me the original animatic for it.
I'll still remember thinking about all the crazy ways you could animate plants growing, and than you said 'Oh i'm just gonna shape tween a lot of it" and i was like, "oh... well that's not exciting!!"
Still a very good piece of work though. I always particularly liked the outer space sequences. (and the individually animated parachute strings! GOOD GOD)
And as to the reviewers, i'm surprised, I read through the lot expecting more bible thumpers going nuts. Although the guy who said this movie was certainly a metephor for sex was pretty entertaining. I saved that review to look at again in later days!
Haha, yeah, he was a troll, but that was an entertaining review nonetheless! I remember you talking about your own interpretation of how to show/animate this overall idea; I think it'd be cool if you did it and see how different it is.
Rated 2.5 / 5 stars October 25, 2009
a few things
the flow behind your animation isn't bad. This flash at least keeps up a good rythm, once it gets going.
Things you'll want to steer clear of is long openings, the time it took to read out all the title stuff and flash the letters was almost as long as the rest of the cartoon, which isn't good. Things like that are going to get people to turn the flash off before it even really gets rolling.
Also, work on your backgrounds!
Backgrounds are not to be seen directly, only the stick guys. and I had to put in a long intro because of the music. the part where the red stick man was dancing, that is when I put details in the background.
I usually wouldn't submit flash in newgrounds, but I need someone to critique my work.
But overall, I understand and will consider it. thank you.
Rated 3.5 / 5 stars June 6, 2009
Maybe a bit to simple
you'll want to put a simple screen before the loader (the loader itself takes a bit to load and for some reason on my own computer it just shows a white screen for a few seconds. this happens sometimes and you need a pre-loader loader, just some kinda splash screen that most people won't see unless they have slower computers. if you leave it, people may think the flash is broken and vote 0)
Also, i noticed the game doesn't change much as it progresses, you could have different sorts of enemies spawn up in later levels, if it does do this, i apologize, i'm just in a hurry.
also, the difficulty may be ramping up fast enough. after a few minutes of gameplay it's not much harder than it was at the start
Hey!
Thanks you for your review. I can use all your suggestion! :D
-Quintus
Rated 3.5 / 5 stars April 18, 2009
I actually really liked this
have to be fair though, the graphics could use work, and when you lose you should have the option to start again.
Also, you should set the terrain map (where you build the towers and all) to fit the grid a little better, so that it's easier to know where you can build, and you can build towers ontop of another.
Setting up a grid system where each tower has it's own square, that has a variable check inside of it to know if there's already a tower or not may solve that problem, unless it's totall intentional.
I think you could make some really good tower D games in the future if you keep at it. (i'm a sucker for tower games like this, ... lol)
Rated 4.5 / 5 stars April 17, 2009
twas fun! but noisy...
I enjoyed it, though the difficulty ramp seems kinda strange, the machine guns seem to be the most useful but i didn't get to the further weapons either.
it's also very very noisy, you may wanna numb the sounds down a little, and add more SFX to things hitting buildings