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Xiphon
Casey McDonald @Xiphon

Age 38, Male

DEALING WITH PEOPLE

Boulder, CO

Joined on 5/11/04

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Canthos on new horizons

Posted by Xiphon - June 24th, 2011


So an update on the game.

Recently my computer fried. Well, was overrun by an army of viruses is more accurate. I'm not sure where they came from but to be honest, I saw the disaster coming and just kept putting off actually doing anything about it.
I've never been in a situation were I need to back things up on an external hard drive or anything, so I didn't.

Long story short, I lost the game entirely.

That's the bad news.
Believe it or not there's a strong upside to this.

Right away I was devastated, but than I knew that the game was inherently flawed in a lot of ways. When I had designed the engine, I knew nothing about game design. I didn't know how to debug things properly, and wasn't aware of a lot of things in AS that really make things better. For example, I didn't use arrays or functions and pretty much used hit tests for everything (there were hit tests inside of hit tests O_O)

So, I took a walk and when I got home I realized that I basically owed it to all my fans to not only pick myself up and finish this thing anyway, but to take this chance to remake it 100x better than before, and that's exactly what I'm doing.

I've already finished recoding the physics engine with some help from experienced coders.
Collisions are much more accurate now, the controls are way more responsive, the game flows incredibly nicely, and it feels more like an actual plat-former more than it ever did before.

Besides physics, I also changed Canthos' size on the screen to be much smaller, so you can see more of the game world around him. This wasn't a noticeable problem from the player's perspective as I designed the levels around that flaw before, but now I can add in another dimension of level design with jumping down onto platforms lower than himself, or puzzles involving things under the character. (not to mention that you'll know for sure now if there's something down a pit)

I also added in a smoother camera that follows the character, so it's not as jumpy, and also by holding shift you can move the camera around to see more of the level.

Enemy AI has also been boosted and they can fall off ledges now, have variable reaction speeds, and interact with the game world.

Another change is i've decided to release it 3 levels at a time to get it out to the public faster.

All in all, it sounds horrible, but work is still moving right along and i think we can expect to see something in the next couple months

Canthos on new horizons


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